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Mindmaze uses VR to gamify stroke rehabilitation

  • 6 September 2020
  • Once Daily
MindMaze - VR for neural recovery
Location: Switzerland

Using motion detection, the patient’s movements are displayed on a screen in the form of a game character. The patient can improve their neuromotor skills by playing fun, interactive games with or without a therapist present.

Recovering from a brain injury can be a long process with reduced adherence once patients leave the hospital. For stroke patients, it’s critical they start treatment early on in their recovery but it may feel overwhelming.

A neuroscientist, Tej Tadi, found that stroke patients often didn’t receive rehab therapy as frequently as needed and that they often struggled with motivation. He founded MindMaze in 2012 and developed a system that made therapy more enjoyable for patients.

Through the use of virtual reality and movement detection, the patient’s movement is displayed on the screen as the form or a character in a game or hands completing a task. Patients can practice arm movements while driving a minecart, practice steps by helping a rabbit cross a road, and many other options. It takes the movements worked on in rehabilitation and turns it into fun, interactive games that make therapy an enjoyable activity. Its ease of use and ability to access without a therapist present means patients can increase the frequency in which they work towards improving their neuromotor skills.

Mindmaze is being used during the pandemic to provide patients with rehabilitation without risking exposure to the patient or therapist. John Hopkins is using the technology to help those recovering from Covid-19 and ventilation to regain their mobility.

Website: https://www.mindmaze.com/
Email: info@mindmaze.com
Image: Mind Maze

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